Z: Be Tomorrow

Shift Perspectives. Survive the City.

"জীবিত" — Alpha Development Phase

The world has shattered. Step into a post-apocalyptic town where you dictate how you see the world. At the push of a button, warp dimension between a retro top-down 2D pixel survival layout and an immersive 3D third person/top down view mid gameplay. Can you keep your wits, harvest supplies, rescue unpredictable survivors, and navigate a living city that actively wants you dead?

Key Features

  • ⚡ 2D/3D Dynamic Gameplay   Warp your perspective instantly between perfectly synced  and optimised dimensions. Seamlessly toggle the entire universe between a retro 2D pixel top down view and a detailed, real-time 3D third person (as well as top down) rendering profile mid-action without dropping a single frame.
  • 🗺️ Infinite Unique Cities No deployment runs are ever identical. Advanced algorithms generate completely unique street maps, urban environment layouts, and objects.
  • 🚗 A Living, Hazardous CityNavigate high-intensity urban traffic featuring functional AI vehicle, Npcs, and non predictable enemies using highly advanced map and radar functionalities.
  • 🎒 Scavenging & Tactical Combats Manage a tactical inventory. Go completely silent using structured durability melee options (Axes, Maces, Spears, Knives) or sweep blocks clean with high-octane firepower, including Assault Rifles, Shotguns, and Burst SMGs. Maintain the roughness by gathering & using consumable items.
  • 👥 Interactive Survivors & Missions Locate vulnerable NPCs trapped in the danger zone. Interact with choosable dialogue paths where choice leads the outcome. Clear the Threats & rescue the helpless. 

Operational Guide

📱 Mobile Controls: Left joys-stick for movement, Swipe on screen to rotate/move the camera. Right joystick to attack. Action button to Pick/Use items. Open inventory to equip items (1 Gun and 1 Melee can be equipped together). Bottom mid button to quick swap between equipped weapons. Click minimap to expand and view legends.

💻 PC Controls: WASD/Arrows to move, Mouse Cursor to aim, Left-Click to attack, F to Pick/Use items. E/Tab for Inventory,(1 Gun and 1 Melee can be equipped together). space bar to quick swap between equipped weapons. P to pause. M to expand Mini map and view Legends. 

Tactical Advice: If architecture blocks your field of view or lines of fire in 2D/3D mode, shift perspectives instantly to 2D/3D to acquire your line of sight.

Upcoming Future Updates

  • 🎬 Narrative Story Campaigns — Immerse yourself in a curated, multi-chapter progression matrix featuring distinct milestone operations, unique safe zones, and narrative choice dependencies.
  • ⚔️ Multiplayer Battle Royale — Fight for the final extraction vehicle. Drop into a shrinking, toxic quarantine perimeter alongside rival scavengers in high-stakes PvP PvE arenas.
  • ❄️ Environmental Themes & Biomes — Break out of the standard city blocks. Future expansions introduce new active render biomes, from frozen metropolises to overgrown outposts.
  • 🛠️ Custom Map Architecture — Direct the apocalypse yourself. Tweak procedural algorithms, adjust traffic densities, modify layout boundaries, and upload custom level generation presets.
  • 📦 Local Standalone Packages — Full standalone Apk, Exe builds optimized as localized offline execution for high-performance desktop, mobile installation.

Asset Credits

A massive thank you to all the incredibly talented creators. This project would not have been possible without your amazing work and generosity!

🎨 2D Graphics Matrix

Main Character:ERISESRA
Survivors (NPCs):PIPOYA
Zombie Elements:THESTORYTELLER01
Weapon Registries:GREENPIXELS
Consumables Pack:DOMIN-DEV
Urban Buildings:SWEEETPOTATOO
Vehicle Fleet:MARCUSVH
Trees & Foliage:KARSIORI
World Tilesets:CODESPREE
Particle Engines:JOESALOTOFTHINGS

📐 3D GLTF Geometry

Protagonist / NPCs:STYLOO
Zombies / Weapons:QUATERNIUS
City Infrastructure:KAYLOUSBERG

🔊 Audio & Environment

Music Tracks (BGM):TALLBEARD
Sound Effects (SFX): CI & JDSHERBERT
A GAME BY MASHNAD ORDER • ALL RIGHTS RESERVED

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